← Selected Work
NZ-36 · SIDE A · '11

Dinosaur Island

Role
Design · Development
Year
2011

During our final exam for the Software Engineering class, a classmate and I developed an online multiplayer video game called "Dinosaur Island". We implemented a client-server MVC architecture. Online communication was managed with both RMI and sockets. We used the Swing framework to develop the GUI. All server logic was tested using JUnit. We used Sonar during development as a project analysis tool to keep track of code quality and unit test coverage.

Selected activities
JavaEclipseSonar
Desktop game